In this article, you can read about the basic rules of the board game Trouble and learn how to play. The object of the game is to be the first player to move all four of your colored pegs around the board and into your finish line.
Layout the board and each player picks four pegs of one color and places them in their matching colored home spaces. Each player rolls the die by pressing the Papa mattock once. The player with the highest number goes first. Play then proceeds clockwise. If there is a tie, the tied players reroll.
On your turn, pop the dice once and move if possible moving one peg in the playing track the exact number of spaces popped. The play track is the outer circular ring of spaces excluding the home and the finish spots. If the number six is popped you get to pop and move again. In order to get a peg out of your home, you must pop a six. If you do move one peg onto the start space and pop again. If an opponent’s peg occupies the space you move to, you take that space and return the opponent’s peg to their home space.
You may not move to the same space that one of your own pawns already occupies. If you have no valid move your turn ends. Pegs always move clockwise around the board on the playing track. When they make it to your finish line you must land each one in by exact count in one of the four possible empty spaces. The first player to get all their pegs in their finish line wins.